Arc Raiders ‘Flashpoint’ Update 1.22.0 Adds ARC Vaporizer, Canto, Wasp Hunter Set & More – Full Patch Notes Listed – PlayStation Universe

Arc Raiders ‘Flashpoint’ Update 1.22.0 Adds ARC Vaporizer, Canto, Wasp Hunter Set & More – Full Patch Notes Listed – PlayStation Universe


The Flashpoint content update for Arc Raiders has been rolled out today by developer Embark Studios, and comes packing a bunch of new weapons and other goodies. Chief among the new additions is the ARC Vaporizer, Canto, and Dolabra weapons, plus the Wasp Hunter and Brigade sets. Beyond the new content added, the update also implements a number of fixes including reducing shadow popping, removing a crash bug that could occur during the tutorial, adding more Sentinel spawn points for Dam Battlegrounds, and fixing areas in the Buried City where players could get stuck. Read the full Arc Raiders update 1.22.0 patch notes below.


Content and Bug Fixes

Animation

  • Reduced pose popping when starting to sprint, improved sprint transitions, and refined animations when starting movement from idle.
  • Fixed Comet head jitter.
  • Fixed an issue where the weapon mesh is misplaced during the automatically triggered animation of re-equipping it after breaching doors.
  • Fixed an issue where fire damage would trigger bullet hit reactions.

Audio

  • Improved stability of proximity voice chat.
  • Removed indoor wind reaction sounds to avoid confusion with player-generated sounds like looting.
  • Fixed missing secondary-use audio for the ARC Power Core and restored the use sound when repairing another player’s armor.
  • Improved positional audio clarity for other players.
  • Opening and closing doors can be heard from farther away.
  • Improved directional audio for flying ARC.
  • Adjusted directional filtering of sounds increasing clarity of sounds coming from behind the player.
  • Improved long-range hit feedback by adding distant variations to bullet impact indicator sounds.
  • Considerably reduced weapon audio latency. Windows: Only applies on systems with at least 16 GB RAM.
  • Improved responsiveness of continuous-fire weapon audio, reducing delay and desync when releasing the trigger.
  • Fixed missing tab navigation sounds in the UI when using a gamepad.

ARC

  • Improved behaviour for stunned Comets.
  • Improved the ARC target selection to allow switching targets more freely and to “zero in” less on the first target.
  • Fixed an issue where flying ARC (especially Fireflies) would spawn inside walls and attack players from outside the walls and floors in Stella Montis.
  • All interactions are now disabled when grabbed by a Tick except the interaction to fight it off.

Customization

  • Fixed an issue where parts of the Low Bun and Curly Mullet were not animated.
  • Fixed an issue where beards would disappear with some headgear.

Gameplay

  • Fixed an issue that allowed players to use ziplines or ladders while carrying items (e.g. Field Crate). Carryables are now dropped when grabbing a zipline or ladder.
  • Fixed an issue where players who joined near the end of the late-join window could have ARC spawn on them immediately.
  • Added gamepad aim assist to Leaper legs and core.
  • Fixed an issue where you could take fall damage when attempting to vault on Comets.
  • Remote Raider Flares can now be disarmed with the Mine Sweeper skill.
  • Fixed an issue where using LMB/RMB while unarmed could delay or prevent equipping a weapon, tool, or quick-use item.
  • Fixed an issue where eliminations with Trailblazer or Shrapnel Grenade did not count toward the “Horseshoes and Hand Grenades” achievement.

Maps

  • Shredders are now added to all maps (only during certain map conditions on Dam Battlegrounds).
  • Fixed an instance where players could go out of bounds in the tutorial.

Dam Battlegrounds

  • Added more Sentinel spawn points.
  • Adjusted area coverage for Leapers, Bombardiers, and Bastions to improve navigation.
  • Fixed various clipping, floating objects, and terrain gaps.

Buried City

  • Fixed multiple spots where players could get stuck.
  • Added more Sentinel spawn points and made spawns more consistent.
  • Opened up navigation on some Old Town streets for ARC to move more freely.
  • Adjusted area coverage for Leapers, Bombardiers and Bastions to improve navigation and variety.
  • Increased the variety of Leaper, Bombardier, Bastion and Rocketeer distribution during the Night Raid map condition.

Blue Gate

  • Added more Sentinel spawn points.
  • Adjusted area coverage for certain big enemies to improve navigation.
  • Reduced the number of Comets during the Hurricane map condition.
  • Locked Gate:
    • Some side entrances now unlock with the main gate,
    • Security Codes now come from Code Printers instead of containers,
    • Security Codes expire upon extraction.

Spaceport

  • Resolved several instances of floating objects and clipping.
  • Added more Sentinel spawn points.
  • Fixed players getting stuck in elevator shafts.
  • Added more mushroom spawn locations to improve resource availability.
  • Increased chances for high-tier loot from completing the rooftop activity during the Launch Tower Loot map condition.
  • Added a delay after the final antenna is activated before the bunker opens during Hidden Bunker map condition.

Stella Montis

  • Fixed a missing wall in the Security Lobby.

Movement

  • Fixed an issue where characters did not immediately face ladders when aligning to climb.
  • Fixed an issue where sprint could be retriggered and canceled when holding fire and sprint together.

Performance

  • Improved texture streaming to reduce stalls and make streaming more responsive on lower-spec systems; corrected streaming calculations to respect component scale.
  • Optimized texture streaming calculations to improve performance and reduce stuttering.
  • Optimized CPU performance.

Rendering

  • Reduced shadow popping.
  • Reduced popping from vegetation and debris.
  • Fixed flickering shadows from vegetation.
  • Upgraded Intel XeSS to SDK version 2.1.1.
  • Upgraded AMD FSR to SDK version 2.1.0.
  • Tweaked AMD FSR for improved responsiveness and image clarity.

Quests

  • Fixed items being incorrectly consumed during interactions in the “After Rain Comes” quest.
  • Fixed effect syncing issues in the quest “A Dead End”.
  • Reworked quest tracking to prevent an issue that could block quest progression in some cases, and to improve visualization. Progress bars now indicate what progress may be lost if you fail to extract.

Stability

  • Resolved a crash that could occur in the tutorial.
  • Fixed a rare crash that could occur when loading into a Practice Range session.

UI

  • Crafting improvements:
    • Quickly acquire missing materials directly from the crafting view.
    • Recycling, refining, or purchasing missing materials is now available in the same window to complete crafting.
  • All party members can now see active map conditions while in Speranza. Members can also ping destinations they’d like to depart to.
  • Checking one matchmaking option (Fill Squad or Solo vs. Squad) now disables the other.
  • Matchmaking timer is now shown at the bottom of all screens next to the selected destination.
  • Fixed an issue where stash overflow could be shown incorrectly when detaching mods from the inspect screen.
  • Fixed inverted gamepad camera zoom on Decks and Store screens.
  • Fixed missing action text for several throwable items; prompts now display correctly.
  • Added an option to change HUD visibility mode in Gameplay Options for console (also available via F10 on PC).
    • These HUD options are:
      • Visible
      • Crosshair and Interactions Only
      • Crosshair Only
      • Hidden
  • The inventory screen now shows stash value.
  • Pinging a Barricade now shows the ping by the crosshair instead of offset.
  • Emote tiles in character customization now show a wheel icon indicating which slot each emote is equipped in.
  • The store tab now shows a new items marker when the store rotation changes.
  • The purchase preview dialog now displays a detailed breakdown of bundle contents.
  • The customization screen now shows a small preview of the bundle.

VFX

  • Fixed an issue where Sentinel’s laser was shorter than its sight range in some cases.
  • Fixed ARC damage visual effects sometimes being visible through walls under certain circumstances.

[Source – Arc Raiders Patch Notes]



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